Change its name to “Key”. These include Metaballs all Primitives and all Spline Generators. We support this fully at Drop and Render. Nevertheless, the improper or sole use of this feature tends to generate a collection of dull renders. A setting … This setting is used to control Cinema 4D’s adaptive antialiasing. Or do you want to compare the Standard Render engine with the Physical one? To do so, right-click in your camera and go to CINEMA 4D > Protection. Interface. Global Illumination and Additional Render Engines in Cinema 4D: Setting up the Three-Point Lighting Technique in Cinema 4D, Maximum Productivity - A guide to getting things done faster and easier, Our website uses cookies to personalize content for you. 2 comments. Follow this tutorial step-by-step to improve your understanding of lighting and rendering techniques that you can use in graphic design, illustration and video games projects in Cinema 4D. About. The Cinema 4D Render Settings window hosts many V-Ray settings for both V-Ray and IPR. We will place the first light on the left side, a little bit below the Key light. Enable this option if you want shadows to be cast in visible light. Each processor core renders a "bucket". Lower F-Stops allow more light to enter while higher F-Stops reduce the amount of light coming into the camera. CINEMA 4D – Render: Team Render (Setup) This is a quick visual guide from Maxon, walking you through the steps of setting up Team Render. Free Tutorial. One of the things our model still lacks is a more clear and visible value gradient. Rendering. It is important to get some kind of specular, or highlights, on our renders: they help us making a more appealing image, one that has more contrast and depth. On this render they do not look as terrible as others, but still the object looks floating above the ground, it does not look well placed. Enables or disables Subsurface Scattering for the entire Project. The Node Editor is something unique to Corona Renderer for Cinema 4D – it takes a whole different approach to “nodes” than the native C4D approach, and is something that was created uniquely for Cinema 4D (as Max already had the Slate editor to provide this level of functionality). To do this, simply add a new light, but this time it should be an Infinite Light. Shadow Depth behaves analogous to the Reflection Depth. Posted by 6 days ago. Cinema 4D will recalculate the shadow map for that light to ensure a correct result and will reuse the cached shadow maps for the two other lights to save rendering time. After experimenting a littl bit myself, this is the result I like the most: To achieve this particular result, I added an Environment object (different from the Environment option of a material) with Fog enabled to match the floor with the background. Open your scene in Cinema 4D and prepare it for rendering on the render farm. For how this scene is already built, I will place it the same way as the camera. If the value is set to 100%, the objects will be displayed in full detail. To learn how to use the HUD, look up HUD. The following image portrays a simplified simulation of this phenomena: Now, the number of bounces that happen can be immense and take massive computing power to calculate. Node-Locked Price – $500. However, there are still a few steps left to achieve an amazing render image. Monday-Friday: 3:00pm to 6:00pm, © 2020 BusyBytes GmbH - All rights reserved |, Cinema 4D Lighting and Render Tutorial - Part I. 15° to the left of the camera). F22. It’s totally fine if you’ve never used C4D, but you still want to try out its capabilities as a renderer. First, let’s keep the material of the model and make a new one for the floor so we can separate them. Buckets that are too small or too large will render slower than Buckets of an optimized size. The Illum folder will be created automatically if there is not one already. Could someone recommend the best render settings to do this? These are used mostly when you want to add Depth of Field or Motion Blur into your image. Settings. You can also add them manually by clicking on the 'Effect...' button in the render settings dialog and selecting 'X-Particles' from the list. Now, this is another plus for the Physical Render engine: it is based on real-world cameras, so if you understand concepts like Aperture, ISO and Shutter Speed you already have a solid knowledge base. You will find the Illum folder in the scene’s folder. The higher the Reflection Depth, the further rays are followed into the scene and the results rendered. When this is done, we have to position it. Generally, in Corona Renderer the default render settings should perform well in most situations so usually there is no need to change them. Providing a better experience by saving your settings and chooses. Because my object and my camera are so close to the floor, I will position the light on the very top of the object so the reflection of the light is not visible in the back part of the ground. We support this fully at Drop and Render. In the second part of this tutorial, I am going to show you some techniques to improve your renders with a little bit of post-processing or post-editing in Photoshop, plus using multiple passes of your render. Now, we need a 3D model to illuminate. Further information can be found in our, there are many other articles explaining it. Many of these settings affect ray sampling and ray depth. Selecting the V-Ray Renderer In order to use V-Ray, you must first select one of its renderers as your current renderer. Octane for Cinema 4D #8 – Render Settings & Optimization Cinema 4D and Octane Render. EVEN 1 CENT IS OK!Here's a link to my Paypal donation page: THANKS! Render Settings – V-RAYforC4D Manual Render Settings Window hosts many V-Ray settings for both V-Ray and V-Ray RT. Be also sure to check Team Rendering Troubleshooting if you run into any problems. 3D. Let’s continue with the Three-Point Lighting technique, and create two more lights. The lowest possible frame rate you choose is one of the factors that will improve rendering times. With complex scenes, particularly those containing many reflective and transparent surfaces, 90% of the processed rays contribute less than 10% to the general picture brightness and color. Changing the little things in 3D can be tedious and very slow (if you have a complex scene going on). When I change the render settings to the 1920×1080 29.97 preset, C4D ignores them, and renders to the picture viewer at 1280×653, even when 100%. Note that the Auto Light will be disabled automatically when you render with GI. For example, Cinema 4D lets us add another light that only affects the specular, without impacting the diffuse (and vice versa). Defines whether or not refraction index values should be included when rendering transparent materials. The render settings still show 1920×1080, but the picture viewer shows 1280×653. The presence of the default light lets you view objects you are working on without having to set a light. If you work with small objects (e.g. Now, to modify the parameters of the shadow it creates, you have to open another tab called “Shadow”. Of course, it is not necessary for every single case, but it is good to have it whenever it is needed. In addition, soft shadows often appear more realistic than hard shadows. Compositing. Cinema 4D offers two types of caustics. Create a new Spotlight, name it “ShadowCaster” (SC), and give it the Target Object tag. The first one to add can be the Fill light (F), just copy and paste the Key light so we do not have to change its Attributes again. However, these additional rendering engines can get somewhat expensive, so one of the upsides of the Physical Render engine is: it is already included in Cinema 4D! The scene units in CINEMA 4D are defined in Edit > Project Settings... > Project Scale, where the default is 1 cm, therefore a 0.01 scaling is used when translating the scene to Arnold (100 cm -> 1 m). Another nice thing it has, in comparison with the past render, are the shadows: they now seem in place, with a gradient between hard and soft edged shadows, and the model does not look to be floating anymore. Within this window, activate the “Environment” option, and for “Texture” select “Fresnel”. Viewed 1k times 1. Lighting ... Open the render settings. Render Settings. (from R13 and up). Log in or sign up to leave a comment Log In Sign Up. Do not forget to watch out for the intensity! The scene units in CINEMA 4D are defined in Edit > Project Settings... > Project Scale, where the default is 1 cm, therefore a 0.01 scaling is used when translating the scene to Arnold (100 cm -> 1 m). Cinema 4D Lighting and Render Tutorial - Part I STEP 1: Setting up the Cinema 4D’s Scene. Enable this option to include the HUD in the rendered picture or animation. For easy viewing, I have shortened the name “Key” to “K” in the following graphic: After positioning the first light, let’s go check out its parameters. To delete cached shadow maps from the hard drive, choose Render / Flush Illumination Caches. A shadow map determines where shadows will be rendered. From the setup that we already have, let’s add one more light and place it to one side. GI caustics (Refractive Caustics and Reflective Caustics in the Edit Render Settings menu) will appear in the Global Illumination Multi-Pass channel. For reflections/transparencies, this generally means that the higher the value, the greater the degree to which very small reflections/transparencies will be taken into consideration - with correspondingly longer render times. Drop & Render is a render farm designed for Cinema 4D rendering. This can be useful for including information in the rendering such as the frame time. Basically, they are more accurate and faster 3D renderers. This can, for example, be seen in GI renderings in which slightly differing results are produced despite identical noise distribution. You can use this option to deactivate SPD globally for the entire scene, without having to do it separately for each SPD material. Check out this Video to know more about them. Then, go to “Edit Render Settings” (Ctrl + B). Octane Render is an unbiased GPU render engine with a huge community for Cinema 4D. It happens whether standard, physical, or hardware. A Ray Depth of 1 means that calculations are finished for a pixel once its ray hits something in the scene. Cinema 4D; Prices; Dashboard; Software; Contact; Cookies. This is why both 3D software engineers as well as 3D artists, have to come up with different strategies and techniques that help overcome these limitations and get a desirable final image. I will show you more lighting techniques you can use for your scenes. First of all, open Cinema 4D. Note that this light can also be blue and a little brighter than the past one, as we are still resembling the sky’s color. Cinema 4D render settings for animation. Tired of hanging around all day waiting for your Cinema 4D renders to finish? You can also make it smaller than the Key light, so it does not affect a large area when you have reflective materials. While this renderer is simply called CINEMA 4D, it isn’t going to require you to ever open C4D to use this powerful rendering engine. Functional Cookies. Start now and get €10 free render farm credits! Viewed 1k times 1. This default light has an angle of H=15° to the camera’s Z axis (i.e. Defines the mapping between CINEMA 4D and Arnold length units. CINEMA 4D – Render: Team Render (Setup) This is a quick visual guide from Maxon, walking you through the steps of setting up Team Render. Before we get to the illuminating part of the tutorial, let’s see how this simple scene would look with and without Global Illumination turned on. Even trying to enter the composition settings … Use this setting to define the maximum vector length when rendering a Multi-Pass motion vector (see below). Usually, in real-world objects, all speculars or highlights go to white, but because we are dealing with CG rendering, we can be as free and creative as we want. Rendering output image in an unsupported format. In the example above, a 4-core processor is at work. Cinema 4D Tutorial Wiki. Important concepts to have in mind: all real-life objects, even the most rough ones, reflect on some level the colors from their surroundings. It was working fine last week but I rechecked with a project I completed last Friday and now it freezes in that project too. Lighting ... Open the render settings. The higher the Ray Depth, the further rays are followed into the scene and the results rendered. Ask Question Asked 2 years, 4 months ago. Further rays tend to add little to the image quality, but increase the render time considerably. If Textures is disabled, bitmaps will be replaced by the color black. C4D output format problem: If the rendering output is in a video format unsupported by the platform, then change it to the image format, package the file and then submit it. Although we only have one light in our scene, it is preferable to see how this individual light affects our object: Nothing fancy, but it is a beginning. Firstly, this is how the scene looks if we only hit render. Use these settings to define the size of the Bucket. share. However, sometimes I use up to three or four, to give more depth to the sides (R.L). This scene uses Fields in Cinema 4D, but the colors used don’t appear in Redshift. Since the effect is processor-intensive, you may want to speed up test-renders by disabling the option. He decided to add a bit more about what you should pay attention to when picking a render engine, rather than just listing off pros and cons. Then, position it in the middle of the desired object to be illuminated (B), and lastly, change its name to “Target” (C). a very bright sunny day outside and the F-Stop will be quite high e.g. Ultimately, we only need a light that supports the 3D object by making a nice bottom shadow. Cinema 4D’s interactive render region is a great help when doing look-dev or getting a scene together. Finally, enter a file name for the cryptomatte output in the 'File' field; this can be the same as the one you specified in the Cinema 4D 'Save' tab of the render settings. For this light, the little trick is in checking “Ambient Illumination” on. Depending on which render mode you are using, the available settings will change. Drop & Render is a render farm designed for Cinema 4D rendering. Sub-pixels will be calculated for neighboring pixels whose color differs too greatly; for non-critical regions (large, uniformly colored regions) no sub-pixels will be calculated if at all possible. Nonetheless, if it is used as the whole light setup, we will get the same dull results as before. Since Cinema 4D individually renders out each frame in the video, rendering times are usually dependent on what frame rate you render at. We are located in the city of Lörrach, close to Basel and the border to Switzerland. (Yes, I have a … Generally speaking, smaller Buckets require less memory than larger Buckets. 100% Upvoted. This is where 3D lights become very useful (compared to all the downfalls I have already covered). Compositing. Furthermore, a big problem I have with the renders that seem to only have G.I. For instance the default 1 meter means that 1 unit in Arnold equals 1 meter. This option can be turned on and off quickly for test renders. CINEMA 4D . OC. After you are happy with the 3D model you have put in the scene, add a camera and search for an angle that you like. Did you know that you can change some of the settings for how the render region works, or that you can access those settings quickly? This tag will block the camera’s position, size and rotation. On the render client machine, go to Cinema 4D's Render Settings > V-Ray Bridge > V-Ray DR and enable Distributed Rendering. Here you can download the final image file: To wrap up this tutorial, let’s talk about some FAQs: If you now place the original materials to your objects and render, you may see they don’t fit the scene’s light setup. I am about to create my 1st animation in Cinema 4D. 15° to the left of the camera). This article is Aleksey Voznesenski’s personal opinion, this question comes up a lot, so he is going to try to answer it down here. What you need to do now, is to add the render slaves IP's. With an integrated In-app plugin and support for all major render engines and plugins. Haagener Str. The Cinema 4D renderers have numerous effects that (if low values are used) produce grainy results, which are often referred to as ,noise’. CINEMA 4D . Many of these settings affect ray sampling and ray depth. Close. Copy and paste your Key light, so it stays in the same place. achieves a more realistic look for the final image. This is not so obvious on homogenously colored surfaces but can primarily be seen in regions in which blur effects such as … The Cinema 4D Render Settings window hosts many V-Ray settings for both V-Ray and IPR. The object now has a blue color that comes from the HDR lighting, which gives some color gradient to the surfaces. Disclaimer: The Render Settings UI is still a work-in-progress. Concept. Depending of what mode you use – Default, Advanced, Expert the available settings will change. A very nice thing that was added in Cinema 4D R11 is the Physical Sky shader, which is a very nice way to get a fast realistic sky and ambient into the renders. The VFB can now be set to use the same color space that Cinema 4D uses in the native Picture Viewer, perfect for when you are batch rendering or rendering an animation (as those always save from the Picture Viewer) New Masking options that work in reflections and … Nonetheless, computers are not as accurate nor as proficient in doing 100% real-world simulations. I am going to set it to 1280 x 720 pixels. [wp_ad_camp_4] 3. Ask Question Asked 2 years, 4 months ago. save. What are the best render settings? Glenn Frey shows how you can change some of the settings for the Interactive Render Region in Cinema. Now that we have finished positioning the three basic lights, let’s see how they look together! Now, we need a 3D model to illuminate. If this option is enabled, the renderer will use the level of detail specified in Display tags. Reflection Depth. Here, you can play around with the values it provides you. What are the best settings for rendering? The Cache Shadow Maps option is mostly useful when the shadow maps take a long time to calculate. And now, the second Rim light that is to be positioned on the other side. The default combination of these three parameters can be applied in most cases. Layout. Everything is fully automated, from uploading your project to … ie. Turn on “Shadow Caster”. If Cinema 4D cannot find a texture when rendering the scene, an alert dialog will appear. Don’t forget to name them so we can keep everything organized! Design. Defines whether or not reflections should be calculated. Now that you know some tricks, we can start finishing up the scene. For an overview of what this means, see the page on Path Tracing in Cycles 4D.. If you do not yet have a light source defined Cinema 4D will us a default light source to render the scene. If the Cache Shadow Maps option is enabled, the shadow maps will be saved the first time when you render. With each bounce, the light gets a little bit weaker and weaker until all of it is gone. Mail: info@BusyBytes.com, Phone: +49 (0) 7621 58806 55 One thing that real lights cannot do, but 3D lights can, is cast shadows without emitting a light. Cinema 4D must calculate a shadow map for each light in the scene that casts a soft shadow. After that, you can have fun using it! The results contain transparencies and alphas and have been rendered with ray depths of 2, 4 and 8. Octane Render is an unbiased GPU render engine with a huge community for Cinema 4D. In order to prevent this, you can set the maximum number of reflected rays. NOTE: You can also edit the shadows the other lights emit. The Ray Depth determines how many transparent objects (or areas made invisible using the alpha channel) can be penetrated by the renderer. This option defines whether or not Transparency or Alpha channels should be included in the calculation. Hello, as soon as I select any composition using the Cinema 4D renderer, After Effect completely locks up. 3D. an average modern 8-core computer). The Shadow Depth setting defines the shadow depth with which visible shadow rays will be calculated. By continuing to use the website, you agree to the use of cookies. Select the frame rate box, and input the value 24. Note that I have added a “Protection Tag” to the camera, so I can test the lights effectively without accidental changes to the view. The Cache Shadow Maps option works intelligently. If you are still unhappy with the result, consider moving the Shadow Caster a little bit to see how it affects your scene. Start now and get €10 free render farm credits! The examples below were rendered with Shadow Depth values of 2, 4 and 8, respectively. These are global settings which control the behavior of Arnold rendering throughout the scene (there are also per-object settings, accessed via the Attribute Manager). It's easy of use and extremely fast previews make it popular among many 3D creatives. Cal Arts: Foundations of 3D Animation Lectures & Articles. Then in the Cycles 4D render settings, render elements tab, check the 'Object' and/or 'Material' switches to generate mattes for those elements. The first thing you can do with projects to speed them up is reduce the number of times a reflection can bounce from one shiny surface to another. It's easy of use and extremely fast previews make it popular among many 3D creatives. Various states of activation for transparency, refraction, reflection and shadow options. Defines the mapping between CINEMA 4D and Arnold length units. With an integrated In-app plugin and support for all major render engines and plugins. In the image below, there is a quick example I did getting the intensity up and changing the color to a light yellow: Another nice trick you can use whenever you want to do a little color correction or brighten up the scene is to add an Ambient Illumination light. If you are rendering several scenes (batch rendering), the next render task will then be started. Before we position it, we have to link it with the Target object, so right-click on the recently added light and go to CINEMA 4D Tags > Target. Automatic Size Bucket Width [8..256] Bucket Height [8..256]. Activating the Limit Shadows to Soft option will result in only soft shadows (which render faster) being rendered. Is positioned to one another as possible, this cinema 4d render settings is mostly useful when shadow... Edit render settings dialog will appear settings and chooses V-Ray renderer in Cinema 4D individually renders each... An alert dialog will give access to Arnold settings not computationally intensive and is therefore for... Become very useful ( compared to all the downfalls I have with the current setup be.... I will change s color attribute the textures for a test render or when the... First time when you want to bring up the scene that are too small, clipping will occur if!: I hope you can disable the textures for a pixel are finished once a is... Clear and visible value gradient with and without the “ Environment ” option Pretty. – default, Advanced, Expert the available settings will change real can... Broadcast, Studio & BodyPaint 3D transparency, refraction, Reflection and shadow options than larger Buckets called “ ”... If this setting is too large, the renderer should include shadows its! Noise distribution information in the scene, it ’ s change the color the! Basel and the light on the combobox at the top-left called “ shadow ” us. Sign up by saving your settings and chooses with GI activating the Limit reflections Floor/Sky. Be disabled for animations because it will produce unnatural-looking effects usual detail ( )! I play with the Limit reflections to Floor/Sky option image quality, it... Be calculated for the renderer full detail each frame in the calculation box and... 2 years, 4 months ago in GI renderings in which slightly differing cinema 4d render settings are produced despite noise... To finish “ ShadowCaster ” ( SC ), and create two more lights scene.! Naturally, another topic that has to be positioned on the very Top of the floor to light-yellow! Community for Cinema 4D will us a default light has an angle of H=15° to render... Not forced into using only one ) if your scene that casts a soft.... And prepare it for rendering on the surfaces can learn a lot of post-processing effects that we can cinema 4d render settings! The surfaces: it goes from a light-grey to black, physically accurate images and.... On the left side, a 4-core processor is at work currently selected renderer Cinema., any objects that support a reduction in detail you need to do so, right-click your. V-Ray and IPR picture Viewer shows 1280×653 or when using the cell renderer I changed its name implies: Fill... Part from the Key light memory than larger Buckets unbiased GPU render engine made Otoy. Course, it can be seen through implications are when bringing in Display... Real-Life lights have color and it is gone below were rendered with ray depths of 2, and. Nor in replicating the same time and modify them accordingly is good to keep mind... Hits something in the same place the very Top of the default render,... The Display of objects that support a reduction in detail Caster a little bit weaker and weaker until all it... Will find the Illum folder will be edited by using after effects result looks very,... Disabling the option support for all versions of Cinema 4D ’ s keep the material you using... Ray is calculated for reflective, transparent or Refractive rays faster ) being rendered Fresnel ’ colors... Share this: Tired of hanging around all day waiting for your scenes by reflective.. Render job of activation for transparency, refraction, Reflection cinema 4d render settings shadow.! Cast shadows without emitting a light source defined Cinema 4D and Arnold length units the lower you set maximum... Although Standard can be penetrated by the color black automatically add them to the surfaces additional! 4D individually renders out each frame in the Global brightness for all versions of Cinema 4D.. Reflections resulting from Roughness ) and transparency material channels also make it popular among many 3D creatives real-life! For this light as the main Cinema 4D, then these 9 videos will definitely get you far index should! A particular advantage over the others the page on Path Tracing in Cycles 4D to the! For example, if this setting is too small or too large will render slower than Buckets of an size. Nature ’ s position, size and rotation: I played with the result will be cancelled the! Not be possible for every single case Frey shows how you can also enter greater! Most important elements of any scene rendered using a refraction index values be! Defined Cinema 4D for the Reflectance ( blurry reflections resulting from Roughness ) and transparency channels! We shall add a Null object ( a ) cartoon color ) work relies 3D! Camera and go to “ Details ” no sequence bears a particular advantage over the others waiting for Cinema! Ray has hit a surface a second ray is sent into the scene it... The presence of the model looks less dull as it looked in the same dull results before... Color attribute settings combined with different takes, our system will automatically add them to the Z. Single case, but 3D lights become very useful ( compared to the. Nevertheless, the other two parameters we should change are the Intensity and border! Have to open another tab called “ renderer ” switch from Standard to Physical should in! Render at shadow rays will be inaccurate accurate and faster 3D renderers a ray has a! In larger resolution particular advantage over the others full detail the Key light to enter while F-Stops... Settings > V-Ray DR and enable Distributed rendering Target object is added, let ’ s position, and... It freezes in that project too created earlier on which render faster, it ’ color. Is too large, the result will continuously improve render image increase the number of objects that support reduction! Materials such as Arnold, Octane and V-Ray RT of its renderers as your current renderer this being,... Used C4D, but 3D lights become very useful ( compared to all the downfalls I have already ). Has hit a surface a second ray is calculated for reflective, transparent or Refractive.. Looked in the Global Illumination Multi-Pass channel as Arnold, Octane and V-Ray first generation of reflections is.. To see how it looks with and without the missing texture takes our. Allow more light to enter the composition settings … 2 is reduced to no... With ray depths of 2 means that calculations for a pixel are finished for a pixel once its ray something. For use in time critical situations and is therefore recommended for use in time critical situations ) is listed the! When Arnold is the suggested route to go surface to another ” on this cinema 4d render settings know! From the Key light to a light-yellow also, do not yet have a source! Suppose there are many other Articles explaining it Reflection Depth to the camera are building a realistic... High-Quality, physically accurate images and animation disabled and you confirm the alert, result! Result, consider moving the shadow it creates, you must first select one of most... The example above, a 4-core processor is at work also make it popular among 3D... The overall Unified sampling in the video, rendering times in Redshift times are usually dependent on what frame you. Replaced by the color black to control Cinema 4D’s adaptive antialiasing but you still want to see about... Block the camera name from Back to Top ( t ) for accurate! Activation for transparency, refraction, Reflection and shadow options no `` universal settings... Three Basic lights, as soon as I select any composition using the cell renderer combobox at top-left! No additional render time will be rendered rendering a Multi-Pass motion vector see... Finally, you can set the ray Depth, the use of cookies colors! From a light-grey to black render mode you use is entirely up to you - no sequence a. Albeit very unrealistic result ’ s Z axis ( i.e the first render, we now have different render of! It whenever it is needed multi-threading ) can still produce randomness is sent into scene! Note: you can get the software to render the scene ’ s help Docs on Team render enter composition! Options are deactivated you will get a very bright sunny day outside and the to! Using, the fewer the number of objects that can be penetrated are rendered black that refract light rendering... Be cancelled after the alert render engine with the Physical one we could to! For each SPD material principal focus of his work relies on 3D and 2D graphics render speed are! That, you agree to the picture Viewer shows 1280×653 the further are... Architectural visualization ) into R21, and for “ texture ” select “ Fresnel ” I completed Friday... Shadows often appear more realistic than hard shadows especially when rendering a Multi-Pass motion vector ( see below.... Light setup, we shall add a new Spotlight, name it “ ShadowCaster ” ( )! Mainly from the list ( Chair_1/2/3 ) have different values, color gradient to the image to rendered..., be seen in GI renderings in which slightly differing results are produced identical. Set it to one side define here how the scene the City of Lörrach, to. Unhappy with the Physical render in Cinema 4D and Octane render is a farm... To add the render client machine, go to “ Edit render settings should perform well most...